Mari Extension Pack 4 leaked!
May03

Mari Extension Pack 4 leaked!

  Its a leak or is it? Well it’s straight from the source! I can’t imagine using Mari without the extension pack. Some of the workflows I use is heavily dependent on it and is so cemented, I even think they are a part of the Mari stock distribution. This has even been pointed out on a few occasions when I have made my introduction to the Mari 3 series for the community by Jens Kafitz one of the programmers behind the...

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Mari 3.3 and Katana 2.6
May03

Mari 3.3 and Katana 2.6

Mari 3.3 is soon out in the open accompanied by Katana 2.6. I have been using the Mari 3.3 open beta for a while now, and the new GPU additions implemented in the new version is warm welcome! Soon in the hands of your local texture artist read the press release here    ...

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Introduction to Mari 3 | Filter tutorial
May01

Introduction to Mari 3 | Filter tutorial

In this introduction to Mari 3 series we now look at how we can filter images and layers inside Mari 3. Being able to use a non destructive way of applying filters in the node graph is important and I show the way I handle this in the absence of a filter node in Mari.    

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Material X
Apr29

Material X

Material X Lucasfilm, Autodesk and the Foundry in collaboration around a way to distribute shading and networks between vfx programs and even vfx facilities. I hope it will help out when ingesting assets from other vendors. Today in film production we find ourselves sharing assets on a regular basis and we all have different pipelines, renderers and proprietary tools. A standard is needed for the VFX industry and I will definitely...

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The Mari radio node system
Apr24

The Mari radio node system

Tales From Beyond | Mari Radio Node System Ever since the early days we have transmitted radio waves out into deep space. One day green aliens with intelligence will pick up the remnants of our civilisation. By the time this happens mankind will most certainly be extinct. How will this tie into texturing in Mari you might ask? We are in dire need of a sophisticated sharing workflow when texturing and using the node graph in Mari. This...

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