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Material X

Posted by on 12:47 in Blog, News | 0 comments

Material X

Material X Lucasfilm, Autodesk and the Foundry in collaboration around a way to distribute shading and networks between vfx programs and even vfx facilities. I hope it will help out when ingesting assets from other vendors. Today in film production we find ourselves sharing assets on a regular basis and we all have different pipelines, renderers and proprietary tools. A standard is needed for the VFX industry and I will definitely have my eyes on the Material X project in the future.    ...

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The Mari radio node system

Posted by on 17:15 in Blog, Editorial, featured, Tales from beyond | 0 comments

The Mari radio node system

Tales From Beyond | Mari Radio Node System Ever since the early days we have transmitted radio waves out into deep space. One day green aliens with intelligence will pick up the remnants of our civilisation. By the time this happens mankind will most certainly be extinct. How will this tie into texturing in Mari you might ask? We are in dire need of a sophisticated sharing workflow when texturing and using the node graph in Mari. This is my stab on a workflow that I envision using and it’s not taking any technical limitations in to...

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F&V K4000s Bi-color led light

Posted by on 14:29 in Blog, featured, Gear | 0 comments

F&V K4000s Bi-color led light

Unboxing the K4000s Bi-color led light from F&V. I got some additional help from my “guard” dog Naala in this unboxing video. The Light itself is a nice combo of ease of use and portability. I really like that you can power it with V-mount batteries which makes it a contender for me to take out in the field. I will make a more in depth demonstration in a later episode. Let’s look at what is inside the box…. The light The K4000s a square led light with a nice form factor and easy to use controls at the back  ...

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1080 TI or X

Posted by on 21:30 in Blog, featured | 4 comments

1080 TI or X

With an even more attractive price than the Titan X and almost the same amount of GPU ram the 1080 Ti seem to be a nice Mari graphics card if you don’t want to cut off a leg and sell your mother in law. I’m definitely going to take the new 1080 TI in consideration when upgrading my The Mari Channel computer. what do you think? Titan or TI? leave comments below.    

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New home

Posted by on 20:52 in Blog, featured | 0 comments

New home

The Foundry has a new home page and so do Mari product page. As usual I’m hanging out in the forums see you...

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3.2 Is here

Posted by on 21:50 in Blog, featured | 0 comments

3.2 Is here

  Mari 3.2 is out now! I really like what the foundry did to the nodes with the new Portlist mode available in the latest release. The Bake point is going to make my texturing workflow a lot easier as it makes the bake visible to selected workflow I have adopted recently obsolete. The Bake points is a lot smarter and you can trigger downstream bakes as well as export already cached data direct from the node itself. Its definitely a step in the right way for the node workflow. Now lets just get the cloning of nodes going, so I don’t...

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Bullets on Broadway

Posted by on 21:05 in Blog, featured | 1 comment

Bullets on Broadway

I made updates to the Renderman tutorial for my “Bullets Included” robot. Now he drives around Times Square and Broadway searching for the musical “Bullets on Broadway”. It’s a hard to find musical but you can find the learning material featuring Renderman 21 features over at the Pixar Renderman Community site...

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Cross Fade

Posted by on 13:23 in Blog, featured | 0 comments

Cross Fade

Everyone watching Star Wars knows the concept of cross fades. The most iconic would be the circular wipe. It dictates the change in time and location in the film world. I’m about to perform a circular wipe from one company to another. It’s a journey through space and time. The spacial travel will be a few hundred meters down the road on Wardour Street, from Cinesite to MPC. The time is unknown and marked by X. The letter X is what brought me to London and the UK. I came to to work on X-Men: Days of Future Past. It was a gloomy...

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Its Awesome Its Free Its Fast

Posted by on 16:28 in Blog | 0 comments

Its Awesome Its Free Its Fast

Check out the Pixar demo of the USD and realtime tech they used on Finding Dory, and why not download it yourself casue “Its Awesome Free and Fast” over at the Pixar graphics page

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Quixel Megascans is out

Posted by on 20:06 in Blog | 0 comments

Quixel Megascans is out

The Quixel Megascans library is finally out. I tried the beta content earlier with great result. Now let’s hope Mari makes it easier to handle multiple texture set at once 🙂      

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