Gatling Finale
Jun13

Gatling Finale

Here  is the last session with the gatling gun asset.  I will continue on other assets and workflow videos so stay tuned but first, take a look at the final chapter and some results

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The Dirtcolor and dirtmask session
May24

The Dirtcolor and dirtmask session

This time we take a look at the dirt-color and the dirt-mask. It’s mostly procedural layers and some painting

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The metal mask session
May07

The metal mask session

In this session we take a look on some of the techniques i used for the metal mask .

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Bullets included
Apr25

Bullets included

A teaser where the project is heading. We filmed it over at Fido. Tomas Näslund is the voice behind the camera. Tracking was made using pfmatchit. Mari for texture , and  Renderman for render and shading. Nuke for comp After the gatling project is finished i will also make a behind the scenes from the different stages in the making of this little...

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Gatling color and decals
Apr25

Gatling color and decals

In this session we take a look at basic color and decals on the gatling Gun.

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Rman Shader setup
Apr21

Rman Shader setup

Basic shader setup inside of Renderman studio, using the GP surface shader. We also look at a workflow to organize the shader texture slots. I will go into more detail of the shader stuff later on when the maps is more...

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