Mari 3 | Brushes and Zbrush to Mari
Mar13

Mari 3 | Brushes and Zbrush to Mari

Painting is all about brushes and in this episode we take a look at how we can edit stock Mari brushes. We also create our own brushes from scratch using Zbrush to create the brush alpha later used in the Mari brush. We also look at how we can store the brushes in our custom shelf for later re-use happy painting    

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Mari 3.x Introduction to Shaders
Mar11

Mari 3.x Introduction to Shaders

Let’s dive into Mari shading, I usually take the shaders in Mari with a grain of salt and cross check with rendering. Using shaders helps a lot as you’re able to see roughness and similar effects in realtime. In this tutorial I look at the Ai standard shader and  how we can use layered shading in Mari. Happy Painting

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Mari 3 | paint through and deforming paint
Feb27

Mari 3 | paint through and deforming paint

Let’s examine how we can use images as stencils in Mari 3 and how we can deform the paint in the paint buffer before we bake it down. Image based texturing as a great way of quickly bring realism into your texturing. In this introduction to Mari series from The Mari Channel we look at the basic concepts in each section of the Mari user interface and related tools before diving into in depth project specific tutorials happy...

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Introduction to Mari | Node Graph pt 01
Feb20

Introduction to Mari | Node Graph pt 01

Let’s dive into the node graph in Mari! This is the first in a three part series dealing with the node graph that was introduced in Mari 3. Personally, I did bite the bullet by going full force node graph workflow from the get go. I have to admit, it was a learning experience but as i see it procedural texturing is the way of the future. I hope you enjoy this tutorial and as always please leave comments either here or at the...

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Mari 3.x | Projection Tab and Masking
Feb13

Mari 3.x | Projection Tab and Masking

  In this episode we take a look at masking inside Mari . We also look at the painting modes we can use and the way I use the bake behaviour settings to my advantage when painting inside Mari.    

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Mari 3.x Paint Buffer and HDR painting
Feb06

Mari 3.x Paint Buffer and HDR painting

Introduction to Mari 3.x | Paint Buffer & HDR painting. In this episode we take a look at the Mari paint buffer and how we can paint with High Dynamic Range images inside Mari. The paint buffer is heavily related to bit depth and the final resolution you will get when painting in Mari. It’s a good idea to be just right in buffer size as to large paint buffer will make baking slow and to small buffer will degrade your paint....

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