Mari 3.x Layers | Part 1

Let’s examine layers in Mari 3 and some of the techniques I use when doing layer based texturing. I have to be honest, I’m not really using layers anymore since the node graph arrived. However for new users it’s good practice to learn the layer workflow before diving into the more procedural based workflow you use when doing node based texturing.

I will split the layering tutorials into a few in depth screen captures focusing on various layer methods. In the first one I look at layers, the menus and how we can order layers. In later episodes I will examine the other layer features found in Mari such as procedural layers, adjustment layers and node graph layers as well as masking layers. I will also look at more production based workflows to keep your layer stack workable and “fast” but have the option to work somewhat non destructive by using channels and layer based sharing.

Mari is going to max out somewhere when it comes to handling layers. It relies on your machine setup and how much your GPU can handle. Always think an extra second before you create a new layer or procedural if it’s really needed. If your layer stack becomes too heavy it might be a good idea to copy parts of the layer stack into another channel in order to have the option to have a “live” portion of a complex layer stack. Then flatten and merge and copy the result into the original working channels layer stack. Also sharing can come in handy here

 

 

Author: The Mari Channel

Peter Aversten Lead Texture artist and Blogger. Started in the 90s writing about graphic art and 3d in Mac Art & Design and VFX art and design magazines under the collumn The Meshmen. In the 2000s I began my journey within VFX and now working as texture artists and blogging in the subject.

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