Mari 3.x Lights

Looking at the light panel in this screen capture, Hdr light and the four point lights.

Room for improvements: I would like to see better lights and the ability to import light rigs. When it comes to better light it would be nice to have something similar to area lights. I guess its a limitation of gpu but it would help to have lights simulating area lights. I would also like to have the ability to rotate the env light more free on the fly to check specular reflections etc.

 

F1=Flat lighting

F2=shaded lighting

F3=Shaded and specular

F4=Shaded+spec+shadows

Author: The Mari Channel

Peter Aversten Lead Texture artist and Blogger. Started in the 90s writing about graphic art and 3d in Mac Art & Design and VFX art and design magazines under the collumn The Meshmen. In the 2000s I began my journey within VFX and now working as texture artists and blogging in the subject.

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