Basic shader setup inside of Renderman studio, using the GP surface shader. We also look at a workflow to organize the shader texture slots. I will go into more detail of the shader stuff later on when the maps is more complete
Author: The Mari Channel
Peter Aversten Lead Texture artist and Blogger. Started in the 90s writing about graphic art and 3d in Mac Art & Design and VFX art and design magazines under the collumn The Meshmen. In the 2000s I began my journey within VFX and now working as texture artists and blogging in the subject.