Gatling Finale
Here is the last session with the gatling gun asset. I will continue on other assets and workflow videos so stay tuned but first, take a look at the final chapter and some results
The Dirtcolor and dirtmask session
This time we take a look at the dirt-color and the dirt-mask. It’s mostly procedural layers and some painting
The metal mask session
In this session we take a look on some of the techniques i used for the metal mask .
Bullets included
A teaser where the project is heading. We filmed it over at Fido. Tomas Näslund is the voice behind the camera. Tracking was made using pfmatchit. Mari for texture , and Renderman for render and shading. Nuke for comp After the gatling project is finished i will also make a behind the scenes from the different stages in the making of this little...
Gatling color and decals
In this session we take a look at basic color and decals on the gatling Gun.
Rman Shader setup
Basic shader setup inside of Renderman studio, using the GP surface shader. We also look at a workflow to organize the shader texture slots. I will go into more detail of the shader stuff later on when the maps is more...