Mirror Paint in Mari 3 without any 3rd party scripts. In this tutorial I look at how you can utilize the uv layout to flip paint on a symmetrical object in Mari 3. We also look at the patch linking procedure as a way to sync paint from one side to the other. feel free to comment and request what you would like to see in upcoming episodes
Ever wanted to make a quick tiled image but you are on linux and its to complicated to get Photoshop going? Then this is the technique for you. What you need Mari polygon plane a non tileable texture
Mari Bake point nodes in The Foundry Mari 3.3 is a powerful way of optimizing your node graph. In this Mari in 5 tutorial we look at the way I use the bake point and how we can nest bake point nodes, bake them in turn downstream of the connected nodes. We also look at how we can export baked result out from a bake point node. If you want to export the result from a bake point node into exr you can use this string in the export...
Welcome to this new series from the Mari Channel where I will make short Mari related tutorials tips and tricks all within under 5 minutes. In the first episode I show you how I set up my texture library with textures I always want to be available at startup in Mari. feel free to leave comments below for future episodes, What do you want to have covered? happy Painting