Here is the last session with the gatling gun asset. I will continue on other assets and workflow videos so stay tuned but first, take a look at the final chapter and some results
Bullets included is now up over at Pixar Renderman university as a behind the scenes / Tutorial on GP shading the gatling droid featured here at the Mari channel. As promised bullets are included. Go and…
This time we take a look at the dirt-color and the dirt-mask. It’s mostly procedural layers and some painting
In this session we take a look on some of the techniques i used for the metal mask .
A teaser where the project is heading. We filmed it over at Fido. Tomas Näslund is the voice behind the camera. Tracking was made using pfmatchit. Mari for texture , and Renderman for render and shading….
In this session we take a look at basic color and decals on the gatling Gun.
The second session of the gatling gun, here we take a look at scene Setup and initial Displacement painting using mari
The Gatling Gun, Project startup of the Meshmen Gatling Gun 2000 that later on going to be seen in a short i’m working on.
Lets take a look on how I deal with roughness when starting a project.
Some of the techniques I use when starting a project and how I set up my channels. I like to have some of my more complex basic channel comps in working channels instead of having them…
Basic shader setup inside of Renderman studio, using the GP surface shader. We also look at a workflow to organize the shader texture slots. I will go into more detail of the shader stuff later on when the maps is…