Here is the last session with the gatling gun asset. I will continue on other assets and workflow videos so stay tuned but first, take a look at the final chapter and some results
Bullets included is now up over at Pixar Renderman university as a behind the scenes / Tutorial on GP shading the gatling droid featured here at the Mari channel. As promised bullets are included. Go and…
This time we take a look at the dirt-color and the dirt-mask. It’s mostly procedural layers and some painting
In this session we take a look on some of the techniques i used for the metal mask .
A teaser where the project is heading. We filmed it over at Fido. Tomas Näslund is the voice behind the camera. Tracking was made using pfmatchit. Mari for texture , and Renderman for render and shading….
In this session we take a look at basic color and decals on the gatling Gun.
The second session of the gatling gun, here we take a look at scene Setup and initial Displacement painting using mari
The Gatling Gun, Project startup of the Meshmen Gatling Gun 2000 that later on going to be seen in a short i’m working on.
Basic shader setup inside of Renderman studio, using the GP surface shader. We also look at a workflow to organize the shader texture slots. I will go into more detail of the shader stuff later on when the maps is…